![]() ![]() But does that mean a sequel? DLC? How do you improve the game without ruining what made it great in the first place? I sat down with the Firaxis team in New York City last month and they were kind enough to let me line up my sights on some sectoids … Wait a second, these are humans my XCOM team are shooting at. It was an incredible feat, and the obvious next step was to expand on the success with more XCOM turn-based goodness. The spiritual successor to the turn-based tactical combat of 1994’s XCOM: UFO Defense somehow successfully paid fan service to devotees of the original while simultaneously gaining new fans on consoles and PCs alike. It’s an age-old question in the videogame industry – How do you add content to a profitable game without messing with a winning formula? Firaxis developed a veritable hit with XCOM: Enemy Unknown, earning more than 13 Game of the Year awards in 2012.
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